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Mid-Evil: Battle Arena Guide
Start Here
What Mid-Evil: Battle Arena Is
Mid-Evil: Battle Arena is a build-focused RPG where you raise characters through missions, gear, crafting, dungeon runs, and PvP. The heart of the game is turning one class into a sharp build instead of spreading everything evenly.
Core Loop
Create a character and choose a direction for its stats.
Run missions for gold, XP, gems, materials, and achievements.
Buy, craft, and upgrade gear to strengthen your build.
Push dungeon content and test your character in PvP.
Character Slots
One account can hold up to four characters, one per class.
Each class has different starting stats, skill trees, and best stat priorities.
You can swap characters later from the menu, so experimenting is encouraged.
Class Roles
Warrior
Highest early Strength and strong Defense. Best for simple, reliable physical damage and solid frontline PvP.
Start with Strength, then Defense, then Vitality.
Mage
Highest Magic and lowest HP. Best for elemental damage, resist shredding, and scaling through magical gear.
Start with Magic, then Hit Chance or Agility for consistency.
Rogue
Highest Agility. Best for dodge, crit pressure, fast builds, and no-shield progression paths.
Start with Agility, then Crit/Hit, then enough Strength to finish fights.
Paladin
Balanced hybrid with strong Defense and HP. Great for sustain, reflect, and durable mixed damage setups.
Start with Defense and Vitality, then lean toward Strength or Magic.
How Building Works
Primary Stats
Strength drives physical damage.
Defense feeds armor and helps against physical hits.
Agility supports evasive and rogue-heavy setups.
Magic matters for mage/paladin scaling and elemental-focused gear.
Vitality improves survivability through max HP value.
Support Stats
Hit Chance makes attacks connect more reliably.
Crit Chance boosts burst and pressure.
Armor is mostly built from Defense and gear.
Elemental Damage / Resist mostly come from equipment and set bonuses.
Combat Rules That Matter
You prepare attack zones and block zones in your loadout.
Battles last up to 10 rounds.
If nobody dies, the winner is decided by total damage dealt, not remaining HP.
Armor reduces physical damage.
Elemental resistance reduces elemental damage by flat subtraction, so resist is strong but does not create permanent immunity.
Missions and Daily Progress
Mission Points
Small missions cost 20 MP, Medium 40 MP, Large 60 MP.
You regenerate MP over time.
Spending 60 MP in a day unlocks class skill use for that day.
You can also convert MP into Special Mana Potions from the menu.
World Progression
The overworld moves from Forest to Swamp, Mountains, Ruins, and Dark City.
Each zone has easy, medium, and hard mission spots with different rewards.
Travel unlocks are gated by one-time gatekeeper fights, then movement becomes free.
Gear, Crafting, and Sets
Shop gear gives stable upgrades. Crafted sets give more specialized power.
Set bonuses activate from equipped pieces, not from simply crafting them.
Elemental lines mostly come from equipment, not basic stat upgrades.
Upgrading items is powerful but limited by quality: Legendary can reach +5, Epic/Rare +4, and others +3.
Skills and Hidden Paths
Class Skills
Every class gets timed active skills: warriors gain damage and block tools, mages gain elemental and dodge magic, rogues gain dodge, crit, and poison pressure, and paladins gain shielding, sustain, and reflect tools.
Skill Tree
The skill tree unlocks through wins, levels, missions, elemental kills, dungeon goals, and special conditions. Some branches are hidden or exclusive, so your build path changes what you can become.
Dungeon and Long-Term Goals
The dungeon tracks monster kills, guild bounties, floor progress, and special rewards.
Achievements pay gold, gems, loot boxes, potions, and sometimes premium rewards, so they matter from day one.
If you want to grow fast, missions fund your build, crafting sharpens it, and dungeon/PvP reveal its weaknesses.
Honor (PvP)
How Honor Works
Honor ⚜️ is a PvP-only score. The only way to gain or lose it is to attack another player.
Missions, dungeons, raids, tournaments, and crafting give no honor.
Only the attacker changes honor: defending never changes yours, even when you win the defense.
The amount depends only on the level difference, not on who won — you still earn honor even when you lose an even fight.
Honor is never spent, has no cap, and can go negative (shown in red on your profile and leaderboard).
How Much You Earn or Lose
The honor from each attack is calculated purely from the level difference between you and your target, and applies to wins, losses, and draws alike.
Target vs Your Level
Honor
Target 10+ levels above
+25
Target 6-9 levels above
+18
Target 3-5 levels above
+14
Within 2 levels (even fight)
+10
You are 3-5 levels stronger
+5
You are 6-9 levels stronger
0
You are 10-19 levels stronger
-10
You are 20-29 levels stronger
-20
You are 30-39 levels stronger
-30
Positive = you are attacking up (stronger target). Negative = you are attacking down. Below -10 the penalty drops another 10 for each full 10 levels you are above your target, with no limit.
Benefits
Weekly Hall of Fame: the player with the highest net honor that week (Monday, 00:00 UTC) is mailed 5 💎.
Most honorable squad: every member of the winning squad is also mailed 5 💎.
Squad honor sums only your 10 best members with positive honor. Members in the negative don't count and cannot drag the squad score down.
Mission gold: your honor over the last rolling 7 days tilts every mission payout by up to ±25%. Honor of 0 or more biases the roll toward +25%; negative honor biases it toward -25%.
It is your prestige stat: it shows on your profile, the leaderboard, and the weekly Honor titles.
Penalties
Attacking much weaker targets costs honor: -10 when you are 10-19 levels above, -20 at 20-29, -30 at 30-39, and so on without limit.
There is no floor: honor can go negative and keep falling.
Negative honor cuts your mission gold potential by up to 25% for the next 7 days.
Honor is not a win/loss stat: losing an even fight still pays +10, while beating a target 20 levels below you still costs -20.
Best Starter Advice
Do not level every stat evenly early. Pick two main stats and one support stat.
Use early missions to fund upgrades instead of sitting on gold.
Once you get decent gear, start paying attention to elemental lines and set bonuses.
Use PvP to test whether your build can actually finish fights in 10 rounds.
Mid-Evil: Battle Arena Terms & Privacy
Mid-Evil: Battle Arena - Terms of Service (Beta)
Last updated: August 21, 2026
Welcome to Mid-Evil: Battle Arena. By creating an account and playing the game, you agree to the following terms.
1. Beta Disclaimer
Mid-Evil: Battle Arena is currently in beta testing. This means:
Features may change, break, or be removed at any time
Progress, characters, items, or accounts may be reset without notice
The game may be unavailable or unstable
You agree to use the game with this understanding.
2. Accounts
You only need a username and password to create an account
You may optionally add a recovery email for password reset
Each user is allowed one account only
One account allows you to create up to 4 characters — one of each available class
Important: If you do not add a recovery email and forget your password, your account may not be recoverable. You are responsible for keeping your login details safe.
3. Gameplay & Conduct
By playing Mid-Evil: Battle Arena, you agree:
Not to exploit bugs, cheats, or unintended mechanics
Not to use bots, scripts, or automation
Not to attempt to disrupt the game or other players
Not to impersonate others or abuse the system
Not to use global chat or private messages for harassment, threats, spam, hate speech, or repeated profanity
Not to send misleading, abusive, or unwanted private messages to other players
Chat messages may be filtered, hidden, reviewed, or removed to help keep the game usable for everyone. We reserve the right to suspend or remove accounts that violate these rules.
4. Game Data & Progress
All characters, items, gold, and progress exist only within the game
They have no real-world value
We may modify, reset, or remove game data at any time during beta
5. Availability
We do not guarantee:
Continuous uptime
Data preservation
Bug-free gameplay
The game is provided "as is" during testing.
6. Termination
We may suspend or delete accounts:
For rule violations
For abuse or exploitation
For any reason necessary to maintain the game
7. Changes to Terms
These terms may be updated at any time. Continued use of the game means you accept any changes.
8. Contact
If you encounter bugs or issues, please report them through the in-game bug report system.
By playing Mid-Evil: Battle Arena, you acknowledge that this is a beta game and agree to these terms.
Mid-Evil: Battle Arena - Terms of Service
Last updated: August 21, 2026
Welcome to Mid-Evil: Battle Arena. By creating an account and playing the game on this server, you agree to the following terms.
2. Accounts
You need a username and password to create an account
You may optionally add a recovery email for password reset
Each user is allowed one account only
One account allows you to create up to 4 characters — one of each available class
Important: If you do not add a recovery email and forget your password, your account may not be recoverable. You are responsible for keeping your login details safe.
3. Gameplay & Conduct
By playing Mid-Evil: Battle Arena, you agree:
Not to exploit bugs, cheats, or unintended mechanics
Not to use bots, scripts, or automation
Not to attempt to disrupt the game or other players
Not to impersonate others or abuse the system
Not to use global chat or private messages for harassment, threats, spam, hate speech, or repeated profanity
Not to send misleading, abusive, or unwanted private messages to other players
Chat messages may be filtered, hidden, reviewed, or removed to help keep the game usable for everyone. We reserve the right to suspend or remove accounts that violate these rules.
4. Game Data & Progress
All characters, items, gold, and progress exist only within the game
They have no real-world value
We reserve the right to modify, reset, or remove game data where necessary to maintain the integrity or operation of the game
5. Availability
We aim to keep Mid-Evil: Battle Arena available and running smoothly. In particular:
We may perform scheduled maintenance, during which the game may be temporarily unavailable
We maintain regular backups of game data and work to keep it safe
We test updates before release, though occasional issues may still occur
If something goes wrong, our team will make reasonable efforts to restore service and recover affected data.
6. Termination
We may suspend or delete accounts:
For rule violations
For abuse or exploitation
For any reason necessary to maintain the game
7. Changes to Terms
These terms may be updated at any time. Continued use of the game means you accept any changes.
8. Contact
If you encounter bugs or issues, please report them through the in-game bug report system.
By playing Mid-Evil: Battle Arena on this server, you agree to these terms.
Privacy Notice
Mid-Evil: Battle Arena collects minimal data:
Username
Encrypted password hash
Optional recovery email address (if you add one)
We do not collect:
Personal information
Your data is used only to:
Manage your account
Save your game progress
We do not sell or share your data.
If you add a recovery email, it may be used only for password reset and account recovery communications.
Reset Password
Enter your account username or recovery email. If it exists and has a recovery email set, you will receive a reset link.
Note: In dev mode the server may log the reset link to console if email sending isn’t configured.
Choose New Password
⚔️
Welcome, Adventurer
Echoes of age-old battles ripple across the land, and the Arena once more calls for new heroes. Today, you answer that call.
Every champion begins with a choice — the path they will walk, the legend they will forge. Before your name graces these halls, choose your calling.
Choose Your Destiny
What is your name, traveler?
HeroLv.1
HP
100 / 100
XP
0 / 100
MP
240 / 240
💰 0💎 0
⚔️ ON MISSION
Mission
0:00
Return when complete...
🚶 TRAVELING
Destination
Zone
0:00
⚔️ RESTING AFTER BATTLE
Recovering
You must rest before starting a new mission
0:00
Cooldown clears automatically
⚔️ TRAINING
Training Skill Name
0:00
0% complete
⬆️ Upgrade Equipment
Free Monthly Gems
🏆 Your Position
Open leaderboard to find an opponent.
⚔️ Battle Log
Mission Complete!
Preparing battle...
✅
Loadout saved!
Your attack and block zones were saved.
Compose Message
🚩 Report a Problem
Found something broken, or suspect someone of abuse, cheating, or exploiting? Let us know and we'll look into it.
Your username and character info will be included automatically. Reports go straight to our team.